Island Harbor Games
Why Tabletop?
Tabletop Games in the Virgin Islands just makes sense.
Creativity is good for mental health.
Adults that play might live longer lives.
Art and community building are some of our oldest instincts.
Tabletop Gaming touches on all of these points in an accessible and reliable way: Usually in the time it takes to binge a movie or show!
Rainy Days and Nights Indoors don't have to be gloomy. A night of laughs can be the perfect cure to cabin fever.
Low-Effort is the way sometimes. All you have to do is show up!
You can tell your friends you fought a Dragon on a Beach and be 100% serious.
If you already play, I know you're already scrolling down to book. But if this will be your first time, consider this:
The hobby thrived during a "Satanic Panic", and exploded again in a Global Pandemic. Aren't you curious?
Meet Your Game Master
A Community Servant that loves Games.
Hey! My name is Tyrone, but most of my players call me Jack. I’m a St. Thomas Native with a background in Urban Farming, Disaster Management, and nonprofits centering youth, the arts, and disaster response. I’ve been designing and facilitating games for almost 20 years and formally working in the Tabletop industry for the past 7 years.
My Interests in a few points:
Nature Lover, Open Water SCUBA Certified
Certified Archery Rangemaster, 2nd Dan Aikidoka
Published Poet and Writer
Anime and Videogame junkie
Retired (Dive) Bartender
I am obsessed with helping adults reconnect with the creative storyteller they were as a child.
Dungeons and Dragons
Play epic adventures! Called the world's greatest roleplaying game for a reason.
Forbes thinks it's pretty neat. Immerse yourself into a fantasy world full of interesting characters, epic quests, and adventures you'll chuckle about years from now!
The hobby can be notoriously difficult to break into, but over here we streamline the process with a couple tricks:
Simplified Dice and Game Rules
My first DnD game was in 2015, it was upwards of 45 minutes between me sitting to start, and my character's first in-game action. That won't be a thing for you.
EZD6 Game system allows for Game Rules overview and Character Creation in 10 minutes
Premade Characters for an even faster start
Regular Degular 6-sided dice. All the fun, none of the memorization.
If the party knows 5e, Shadowdark, or Dungeon World rules, we can talk about those too; thousands of hours under the belt there.
Tightly Paced Adventures
My longest running campaign lasted two years. An absolutely amazing experience. But we don't have Game of Thrones time. We're speedrunning an episode of Samurai Jack.
Intentionally Curated list of Self-Contained Adventures to choose from
GM with a literal year of Table Time and an eye for the dramatic
Player-centric GM style. If you can explain it, you can try it. Shenanigans are a love language.
The beauty of Tabletop Gaming is that there are no invisible walls, and I live for the moment when that clicks for a player.
Werewolf
A Game about trying to survive by accusing or lying to your loved ones.
Werewolf, or "Mafia" in other groups, is a game that pits two secret teams against each other in alternating day and night phases. Depending on Group Size, a game session can last between 15 and 45 minutes.
Villagers
Discuss and Vote during the day
Eliminate 1 player each day
Helpless at night
Win if all Werewolves are eliminated
Werewolves
Indistinguishable from Villagers during the day
Eliminate one player at night
Win if population equals Villager population
Special Roles
1 in 5 chance for Villager to draw special role
Have simple abilities to support survival and Wolf Hunting
Win if Villagers win
Werewolf-Aligned and Neutral Special Roles have different win conditions
This might seem complicated if you're unfamiliar, but I generally teach Werewolf with a five minute primer and everybody is onboard halfway through a slow first game, and it never ceases to amaze me how passionate it makes people. It's like Mario party but somehow MORE chaotic as paranoia drives wedges between friends and spouses.
10/10, everyone should play at least once.
World-Building Session
This one's for the creatives; let's write something cool together.
In World Building sessions, we take a few moments to imagine or identify a region in our shared imagination, then we zoom in on it and bring it to life! This is a conversational exercise in collaborative imagination where we explore culture, history, politics, and important figures that may or may not have popped up in this fictional place's timeline.
A Facilitated Conversation
Several (Optional) World and Location templates to spark imagination
Random Tables to shake things up and help generate details and resolve uncertainties
Player-Defined Goals
Want to create a dozen heroes and roll some dice to see their exploits? Easy!
Want to figure out where Atlantis was in this world, and what actually happened to it? Sure!
Want to sit and hammer out the intricacies of the rice trade between two townships? Done!
Want to jump 500 years in the future and figure out what a "modern" world with magic and dragons looks like? Let's do it!